Flash MX ======== Maximum stage size is 2880 x 2880. Named anchors let you use the Forward and Back buttons in a browser to jump from scene to scene in a movie. Movie made out of scenes. Named anchors work with Flash 6 player only. Press Tab to show / hide all panels. Frames ------ To change the duration of a keyframe: Alt-drag To copy a frame by dragging: Alt-click, drag Insert -> Frame (F5) Insert -> Remove Frames (Shift+F5) Insert -> Keyframe (F6) Insert -> Clear Keyframes (Shift+F6) | Converts a keyframe to a frame. Insert -> Blank Keyframe (F7) Window ------ Movie explorer (F4) | Shows movie hierarchy. Actions panel (F2) | Enables to create and edit actions for an object or frame. Properties (Ctrl+F3) Libraries ----------- Window -> Library (Ctrl+L) | Shows all symbols in current movie. Modify -> Swap Symbol... | Replaces one symbol with another. Window -> Common Libraries | Built in graphic components. File -> Open as Library (Ctrl+Shfit+O)| Opens another files library. Dislpay Speed ------------- View -> Outlines (Ctrl+Alt+Shift+O) | Color is not displayd, antialias is off. (fastest) View -> Fast (Ctrl+Alt+Shift+F) | Antialias is off. View -> Antialias (Ctrl+Alt+Shift+A) | Antialias is not used to display fonts. View -> Antialias Text (Ctrl+Alt+Shift+T) | Antialias is on for all objects. (slowest) Rollback -------- File -> Revert | Reverts to the last saved file (current changes will be lost). View -> Magnification -> 100% (Ctrl+1) | Zoom 100% Arrow Tool ---------- Ctrl-drag copies the selection. View -> Snap to Objects (Ctrl+Shift+/) View -> Snap to Pixels | Shows pixels grid when magnified 400% or higher. | Press 'C' to turn pixel snapping on or off temporarily. | Press and hold 'X' temporarily hide the pixel grid. Color Mixer -> Bitmap fill | Fill and draw objects using bitmap as fill color Modify -> Break Apart (Ctrl+B) | Break bitmap apart so u can select and applay changes to a part of a bitmap. Modify -> Trace Bitmap | Converts bitmap to a vector graphic. Automatic Animation ------------------- Use "Tween Motion" to create automatic transformation and movement of objects from one point to another between frames. (need to specify only the start point and the end point). Use "Motion Guide" to set a path for an object. Power Script ------------ OOP --- define a construcor for a custom class: function class_name(param_list){/* do something */} define a member method for a custom class: class_name.prototype.func_name = function() {/* do something */}; create an object instance from the class: var obj_name = new class_name(arg_list); use derived methods: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Dictionary: ++++++++++ MIME => Multipart Internet Mail Extension