Shortcut Set: C:\3dsmax6\UI\MaxStartUI.kbd ---------- FixAmbientActions ---------- Fix Ambient All Fix Ambient Selected ---------- InstanceDuplMapActions ---------- Instance Duplicate Map ---------- MMCleanActions ---------- Clean MultiMaterial ---------- Action ---------- Assume Pref Angles IK Chain FK Snap IK Chain IK Snap IK Chain Snap Action IK Solver Toggle Set Pref Angles ---------- Action ---------- ---------- PluginMgrAction ---------- Plug-in Manager ---------- Main UI ---------- Activate All Maps Activate Grid Object Activate Home Grid ActiveShade Floater ActiveShade Viewport Adaptive Degradation Toggle O Adaptive Perspective Grid Toggle Add Default Lights to Scene Additional Help Align Camera Align Grid to View Align to View Align Alt+A Angle Snap Toggle A Apply Inverse Kinematics Archive Array Assemble Objects Assembly Attach Assembly Close Assembly Detach Assembly Explode Assembly Open Asset Browser Authorize 3ds max Auto Key Mode Toggle N AutoGrid Back View Backface Cull Toggle Background Lock Toggle Alt+Ctrl+B Backup Time One Unit , Bind Space Warp Mode Bottom View B Box Mode Selected Toggle Camera View C Center Point Cycle Circular Selection Region Clear Set Key Mode Buffer Clone Ctrl+V Configure Paths Controller Defaults Dialog Create Command Mode Create Key Create Position Lock Key Create Rotation Lock Key Cross Hair Cursor Toggle Customize Toolbars Customize User Interface Cycle Selection Method Ctrl+F Deactivate All Maps Default Lighting Toggle Ctrl+L Delete Objects . Delete Schematic View Delete Track View Disable Scene Redraw Toggle Disable Viewport D Disassemble Objects Display as See-Through Toggle Alt+X Display Command Mode Display Edges Only Toggle Display First Tab Display Floater Display Selected with Edged Faces Display Vertex Ticks Toggle Dolly Mode Dual Planes Toggle Edit Modifier Stack Edit Named Selections Environment Dialog 8 Exit 3ds max Expert Mode Toggle Ctrl+X Export File Export Selected Fence Selection Region Fetch Alt+Ctrl+F Field-of-View Mode File Properties File Replace Forward Time One Unit . Freeze by Hit Freeze by Name Freeze Selection Freeze Unselected Front View F Go to End Frame End Go to Start Frame Home Grid and Snap Settings Grid View Group Attach Group Close Group Detach Group Explode Group Open Group Help Menu About Box Hide by Hit Hide by Name Hide Cameras Toggle Shift+C Hide Frozen Objects Toggle Hide Geometry Toggle Shift+G Hide Grids Toggle G Hide Helpers Toggle Shift+H Hide Lights Toggle Shift+L Hide Particle Systems Toggle Shift+P Hide Selection Hide Shapes Toggle Shift+S Hide Space Warps Toggle Shift+W Hide Unselected Hierarchy Command Mode Hold Alt+Ctrl+H Ignore Extents Toggle IK Terminator Toggle Import File Inverse Kinematics Mode Toggle Isometric User View U Key All Key Position X Key Position Y Key Position Z Key Position Key Position, Rotation, Scale Key Rotation X Key Rotation Y Key Rotation Z Key Rotation Key Scale X Key Scale Y Key Scale Z Key Scale Keyboard Shortcut Override Toggle Lasso Selection Region Last File 1 Last File 2 Last File 3 Last File 4 Last File 5 Last File 6 Last File 7 Last File 8 Last File 9 Left View L Link Mode Load Custom UI Load Menu File Lock User Interface Toggle Alt+0 Macro Recorder Toggle Make Preview Match Camera to View Material Editor M Material/Map Browser Maximize Viewport Toggle Alt+W MAXScript Listener F11 MAXScript Reference Merge File Middle Mouse Button Toggle Mirror Tool Modify Command Mode Motion Command Mode Move Mode W New Scene Ctrl+N New Schematic View New Script New Track View Next Modifier Next/Previous Key Mode Toggle Normal Align Alt+N Nudge Grid Down Nudge Grid Up NURBS Shaded Lattice Toggle NURBS Tessellation Preset 1 NURBS Tessellation Preset 2 NURBS Tessellation Preset 3 Offset Snap Alt+Ctrl+Space Open File Ctrl+O Open Script Pan Camera Mode Pan Non-Camera View Mode Pan View Ctrl+P Pan Viewport I Perspective Mode Perspective User View P Pitch Viewport Down Big Pitch Viewport Down Small Pitch Viewport Up Big Pitch Viewport Up Small Place Highlight Ctrl+H Play Animation / Preferences Previous Modifier Properties Quick Render Shift+Q RAM Player Rectangular Selection Region Redo Scene Operation Ctrl+Y Redo Viewport Operation Shift+Y Redraw All Views ` Rename Preview Render Effects Render Last F9 Render Scene F10 Reset Background Transform Reset File Restore Active View Restrict Direction Cycle Restrict Plane Cycle F8 Restrict to X F5 Restrict to Y F6 Restrict to Z F7 Revert to Startup Menu Revert to Startup UI Right View Roll Mode Roll Viewport CCW Big Roll Viewport CCW Small Roll Viewport CW Big Roll Viewport CW Small Rotate Mode E Rotate View Mode Ctrl+R Run Script Save Active View Save Custom UI As Save Custom UI Save File As Copy Save File As Save File Ctrl+S Save Incremental (+) Save Menu File As Save Menu File Save Selected Saved Schematic View 1 Saved Schematic View 10 Saved Schematic View 11 Saved Schematic View 12 Saved Schematic View 13 Saved Schematic View 2 Saved Schematic View 3 Saved Schematic View 4 Saved Schematic View 5 Saved Schematic View 6 Saved Schematic View 7 Saved Schematic View 8 Saved Schematic View 9 Saved Track View 1 Saved Track View 10 Saved Track View 11 Saved Track View 12 Saved Track View 13 Saved Track View 2 Saved Track View 3 Saved Track View 4 Saved Track View 5 Saved Track View 6 Saved Track View 7 Saved Track View 8 Saved Track View 9 Scale Cycle Ctrl+E Scale Mode Schematic View Select All Ctrl+A Select Ancestor PageUp Select and Manipulate Select By Color Select by Crossing Select By Layer Select by Window Select Child PageDown Select Children Ctrl+PageDown Select Invert Ctrl+I Select Mode Select None Ctrl+D Select-by-Name Dialog H Selection Floater Selection Lock Toggle Space Set Key All Filter Set Key Custom Attributes Filter Set Key IK Parameters Filter Set Key Materials Filter Set Key Mode ' Set Key Modifiers Filter Set Key Object Params Filter Set Key Other Filter Set Key Position Filter Set Key Rotation Filter Set Key Scale Filter Set Key Selected Set Keys K Shade Selected Faces Toggle F2 Shade Selected Toggle Shape Viewport Show All Grids Toggle Show Background Toggle Show Command Panel Toggle Show Dependencies Show Floating Toolbars Toggle Show Ghosting Toggle Show Home Grid Show Key Times Toggle Show Last Rendering Show Main Toolbar Toggle Alt+6 Show Safeframes Toggle Shift+F Show Selection Bracket Toggle J Show Tab Panel Toggle Y Show Track Bar Toggle Show Trajectories Toggle Show Transform Gizmo Show Viewport Tooltips Toggle SMPTE / Frames Toggle Snap Menu Snap Percent Toggle Shift+Ctrl+P Snap Toggle S Snaps Cycle Alt+S Snapshot Sound Toggle \ Spacing Tool Shift+I Spinner Drag Update Toggle Spinner Snap Toggle Spot/Directional Light View Shift+4 Sub-object Level Cycle Insert Sub-object Menu Sub-object Selection Toggle Ctrl+B Summary Info Texture Correction Time Configuration Time Slider Capture Toggle Top View T Track View Floater Transform Gizmo Center Toggle Transform Gizmo Labels Toggle Transform Gizmo Planes Toggle Transform Gizmo Size Down - Transform Gizmo Size Up = Transform Gizmo Toggle X Transform Type-In Dialog F12 Truck Mode Tutorials Undo Scene Operation Ctrl+Z Undo Viewport Operation Shift+Z Unfreeze All Unfreeze by Hit Unfreeze by Name Ungroup Unhide All Unhide by Name Unit Setup Unlink Mode Update Background Image Alt+Shift+Ctrl+B User Reference Utility Command Mode Video Post View Edged Faces Toggle F4 View File View Preview Viewport Background Alt+B Viewport Box Mode Toggle Viewport Clipping Viewport Configuration Virtual Viewport Pan Down NumPad 2 Virtual Viewport Pan Left NumPad 4 Virtual Viewport Pan Right NumPad 6 Virtual Viewport Pan Up NumPad 8 Virtual Viewport Toggle NumPad / Virtual Viewport Zoom In NumPad + Virtual Viewport Zoom Out NumPad - Window / Crossing Toggle Wireframe / Facet All Toggle Wireframe / Facet Shading Toggle Wireframe / Smooth Shading Toggle Wireframe / Smooth+Highlights All Toggle Wireframe / Smooth+Highlights Toggle F3 XRef Objects XRef Scenes Yaw Viewport CCW Big Yaw Viewport CCW Small Yaw Viewport CW Big Yaw Viewport CW Small Zoom All Mode Zoom Extents All Shift+Ctrl+Z Zoom Extents Selected All Z Zoom Extents Selected Zoom Extents Alt+Ctrl+Z Zoom In 2X All Zoom In 2X Zoom Mode Alt+Z Zoom Out 2X All Zoom Out 2X Zoom Region Mode Ctrl+W Zoom Viewport In [ Zoom Viewport Out ] ---------- Track View ---------- Access Hierarchy Select Name Field Access Time Field Access Track Name Field Access Value Field Add Keys A Add Note Track Add Visibility Track Align Keys Apply Ease Curve Ctrl+E Apply Multiplier Curve Ctrl+M Assign Controller C Copy Controller Ctrl+C Copy Time Cut Time Delete Controller Delete Ease/Multiplier Curve Delete Note Track Delete Visibility Track Draw Curves Ease Curve Out-of-Range Types Ease/Multiplier Curve Enable Toggle Edit Keys Mode Edit Ranges Mode Edit Time Mode Exclude Left End Point Toggle Exclude Right End Point Toggle Expand Object Toggle O Expand Track Toggle Enter, T Filters Q Freeze Nonselected Curves Function Curves Mode Insert Time Keyable Property Toggle Lock Selection Space Lock Tangents Toggle L Make Controller Unique U Modify Subtree Toggle Move Highlight Down Down Arrow Move Highlight Up Up Arrow Move Keys Horizontal Move Keys Vertical Move Keys M Move Object Down Move Object Up Multiplier Curve Out-of-Range Types Nudge Keys Left Left Arrow Nudge Keys Right Right Arrow Pan P Parameter Curve Out-of-Range Types Paste Controller Ctrl+V Paste Time Position Ranges Mode Properties Reduce Keys Reverse Time Scale Keys Scale Time Scale Values Scroll Down Ctrl+Down Arrow Scroll Up Ctrl+Up Arrow Select Time Set Tangents to Auto Set Tangents to Custom Set Tangents to Fast Set Tangents to Linear Set Tangents to Slow Set Tangents to Smooth Set Tangents to Step Show All Tangents Show Keys on Frozen Curves Show Selected Key Stats Show Tangents Toggle Slide Keys Snap Frames S Track View Utilities Zoom Horizontal Extents Keys Alt+X Zoom Horizontal Extents Zoom Region Zoom Selected Object Zoom Time Zoom Value Extents Zoom Values Zoom Z ---------- Material Editor ---------- Access Editable Name Field Assign Material to Selection Background B Backlight L Change Material/Map Type Copy/Rotate Drag Mode Toggle Custom Background Toggle Cycle 3X2, 5X3, 6X4 Sample Slots X Get Material G Go Backward to Sibling Left Arrow Go Forward to Sibling Right Arrow Go to Parent Up Arrow Launch Magnify Window Make Material Copy Make Preview P Manual Update Toggle Options O Pick Material from Object Propagate Materials to Instances Put Material to Scene Put to Library Render Map Reset Sample Slot Rotation Save Preview Select by Material Show End Result Show Map in Viewport Update Active Material Video Color Check View Preview ---------- Schematic View ---------- Access Schematic View Name Field Access Select Name Field Add Bookmark B All Relationships Arrange Children Bring Selection In Deselect Children Display Floater Base Objects Display Floater Controllers Pos Display Floater Controllers Rot Display Floater Controllers Scale Display Floater Controllers Display Floater Expand Display Floater Focus Display Floater Materials Display Floater Modifiers Display Floater Rel Constraints Display Floater Rel Controllers Display Floater Rel Lights Display Floater Rel Modifiers Display Floater Rel Param Wires Display Floater D Edit Properties Filters P Free All Alt+F Free Selected Alt+S Hide Downstream Hide Selected Hierarchy Mode Invert Selected Nodes Ctrl+I List Viewer Pan to Selected List Viewer Respect Display List Viewer Shade Selected List Viewer Sync Selection List Viewer Zoom to Selected Move Children Alt+C Move Selection Out Next Bookmark Right Arrow Pan to Selected Previous Bookmark Left Arrow Reference Mode Refresh View Rename Object R Right Justify Labels Select All Nodes Ctrl+A Select Children Ctrl+C Select None Ctrl+D Selected Relationships Show All Show Background Image Show Downstream Show Grid G Show Instances All Show Instances Selected Show Like Objects Show Tooltips Sync Selection Toggle Shrink Ctrl+S Unlink Selected Use Connect Tool C Use Pan Tool Use Select Tool S Use Zoom Region Tool Use Zoom Tool Zoom Extents Zoom Selected Extents Z Zoom Selected Viewport Objects ---------- ActiveShade ---------- Act Only on Mouse Up Close Q Draw Region D Render R Select Object S Toggle Toolbar (Docked) Space ---------- Video Post ---------- Abut Selected Add External Event Add Image Filter Event Ctrl+F Add Image Input Event Ctrl+I Add Image Layer Event Ctrl+L Add Image Output Event Ctrl+O Add Loop Event Add New Event Ctrl+A Add Scene Event Ctrl+S Align Selected Left Align Selected Right Edit Current Event Ctrl+E Edit Range Bar Execute Sequence Ctrl+R Make Selected Same Size New Sequence Ctrl+N Open Sequence Pan Save Sequence Swap Events Zoom Extents Zoom Region Zoom Time ---------- Edit/Editable Patch ---------- Edit/Editable Patch Menu ---------- NURBS ---------- Break Both Break Column Break Curve Break Row Create 1-Rail Sweep Create 2-Rail Sweep Create a Multicurve Trimmed Surface Create a Multisided Blend Surface Create Blend Curve Create Blend Surface Create Cap Surface Create Chamfer Curve Create Curve Point Create Curve-Curve Point Create CV Curve on Surface Create CV Curve Create CV Surface Create Extrude Surface Create Fillet Curve Create Fillet Surface Create Fit Curve Create Lathe Surface Create Mirror Curve Create Mirror Surface Create Normal Projected Curve Create Offset Curve Create Offset Point Create Offset Surface Create Point Curve on Surface Create Point Curve Create Point Surface Create Point Create Ruled Surface Create Surf Point Create Surface Edge Curve Create Surface Offset Curve Create Surface-Curve Point Create Surface-Surface Intersection Curve Create Transform Curve Create Transform Surface Create U Iso Curve Create U Loft Surface Create UV Loft Surface Create V Iso Curve Create Vector Projected Curve CV Constrained Normal Move Alt+N CV Constrained U Move Alt+U CV Constrained V Move Alt+V Display Curves Shift+Ctrl+C Display Dependents Ctrl+D Display Lattices Ctrl+L Display Shaded Lattice Alt+L Display Surfaces Shift+Ctrl+S Display Toolbox Ctrl+T Display Trims Shift+Ctrl+T Extend CV Curve Extend Point Curve Extend Surface Fuse Curve CVs Fuse Points Fuse Surface CVs Insert CV Both Insert CV Column Insert CV In Curve Insert CV Row Join Curves Join Surfaces Local Select Sub-Object By Name Ctrl+H Lock 2D Selection Space Make First Refine CV Both Refine CV Column Refine CV Curve Refine CV Row Refine Point Both Refine Point Column Refine Point Curve Refine Point Row Select Next in U Ctrl+Right Arrow Select Next in V Ctrl+Up Arrow Select Previous in U Ctrl+Left Arrow Select Previous in V Ctrl+Down Arrow Select Sub-Object By Name H Set Tessellation Preset 1 Alt+1 Set Tessellation Preset 2 Alt+2 Set Tessellation Preset 3 Alt+3 Soft Selection Ctrl+S Switch To Curve CV Level Alt+Shift+Z Switch To Curve Level Alt+Shift+C Switch To Imports Level Alt+Shift+I Switch To Point Level Alt+Shift+P Switch To Surface CV Level Alt+Shift+V Switch To Surface Level Alt+Shift+S Switch To Top Level Alt+Shift+T Transform Degrade Ctrl+X ---------- Editable Poly ---------- Affect Backfacing Align To Grid Align To View Attach List Attach Auto Smooth Bevel Mode Shift+Ctrl+B Bevel Settings Border Level 3 Break Cap Chamfer Mode Shift+Ctrl+C Chamfer Settings Collapse Connect Edge Settings Connect Shift+Ctrl+E Constrain to Edges Shift+X Constrain to Faces Create Shape From Edges Create Cut Alt+C Detach Edge Level 2 Edit Triangulation Mode Element Level 5 Extrude along Spline Mode Extrude along Spline Settings Extrude Mode Shift+E Extrude Settings Face Level 4 Flip Normals Grow Selection Ctrl+PageUp Hide Unselected Alt+I Hide Alt+H Hinge from Edge Mode Hinge from Edge Settings Ignore Backfacing in Selections Insert Vertex Mode Inset Mode Inset Settings Make Planar MeshSmooth Settings MeshSmooth Object Level 6 Outline Mode Outline Settings Quickslice Mode Shift+Ctrl+Q Remove Isolated Vertices Remove Unused Map Vertices Remove Repeat Last Operation ; Reset Slice Plane Retriangulate Select By Vertex Select Edge Loop Alt+L Select Edge Ring Alt+R Shaded Face Toggle Shrink Selection Ctrl+PageDown Slice Plane Mode Slice Split Edges Tessellate Settings Tessellate Unhide All Alt+U Use Soft Selection Vertex Level 1 Weld Mode Shift+Ctrl+W Weld Settings ---------- Edit/Editable Mesh ---------- Attach List Attach Mode Auto Edge Auto Smooth Bevel Mode Ctrl+V, Ctrl+B Break Vertices Chamfer Mode Ctrl+C Collapse Copy Named Selection Create Mode Cut Mode Alt+C Delete Isolated Vertices Detach Ctrl+D Divide Mode Edge Invisible Ctrl+I Edge Level 2 Edge Turn Ctrl+T Edge Visible Element Level 5 Explode Extrude Mode Ctrl+E Face Level 3 Flip Normal Mode Flip Normals Grid Align Hide Selected Ignore Backfacing in Selections Ignore Visible Edges (for Polygons) Make Planar Next Sub-object Level Object Level Paste Named Selection Polygon Level 4 Previous Sub-object Level Refine Cut Ends Select By Vertex Toggle Select Open Edges Set Vertex Color Set Vertex Illumination Show Normals Slice Plane Slice Soft Selection Affect Backfacing Soft Selection Split Unhide All Unify Normals Vertex Level 1 View Align Weld Selected Ctrl+W Weld Target Mode Alt+W ---------- Edit/Editable Spline ---------- Edit/Editable Spline Menu ---------- Edit Normals ---------- Average Mode Average Normals Break Normals B Copy Normal Ctrl+C Edge Level Ctrl+3 Face Level Ctrl+4 Make Explicit E Normal Level Ctrl+1 Object Level Ctrl+0 Paste Normal Ctrl+V Reset Normals R Specify Normals S Unify Normals U Vertex Level Ctrl+2 ---------- FFD ---------- Switch To Control Point Level Alt+Shift+C Switch To Lattice Level Alt+Shift+L Switch To Set Volume Level Alt+Shift+S Switch To Top Level Alt+Shift+T ---------- WeightTable ---------- Affect All Vertices Alternate Global Method Copy Create Vertex Set DebugMode Delete Vertex Set Drag Left/Right Mode Flip UI Paste Right Justify Bone Names Select All Select Invert Select None Shortern Labels Show Affected Bones Show Attributes Show Copy and Paste UI Show Exclusions Show Global Show Locks Show Menu Show Options UI Show Set Sets UI Show Weight Table Marker Update On Mouse Up ---------- Unwrap UVW ---------- Allow Selections Inside Tranform Gizmo Always Bring Up The Edit Window Blend Tiles To background Break Selected Vertices Ctrl+B Brightness Affects Center Tile Contract Geom. Faces Copy Detach Edge Verts D, Ctrl+D Display Open Edges Edge to Face Select Edge to Vertex Select Edit UVW's Ctrl+E Expand Geom. Faces Face to Edge Select Face to Vertex Select Filter Selected Faces Alt+F Flatten Map Dialog Flatten Map Flip Horizontal Flip Vertical Freeform Mode Freeze Selected Ctrl+F Geom. Element Select Mode Get Face Selection From Stack Alt+Shift+Ctrl+F Get Selection From Faces Alt+Shift+Ctrl+P Grid Snap Grid Visible Hide Selected Ctrl+H Ignore Back Faces Load Defaults Load UVW Alt+Shift+Ctrl+L Lock selected vertices Space Mirror Horizontal Alt+Shift+Ctrl+N Mirror Vertical Alt+Shift+Ctrl+M Move Horizontal Alt+Shift+Ctrl+J Move Vertical Alt+Shift+Ctrl+K Normal Map Dialog Normal Map Open Edge Mode Open Edge Select Pack Dialog Pack Paint Select Decrement Cursor Size Paint Select Increment Cursor Size Paint Select Mode Pan Ctrl+P Paste Instance Paste Pivot Snap Left Center Pivot Snap Lower Center Pivot Snap Lower Left Pivot Snap Lower Right Pivot Snap Right Center Pivot Snap To Center Pivot Snap Upper Center Pivot Snap Upper Right Pivot Snap Upperr Left Planar map faces/patches Enter Planar Threshold Polygon Mode Polygon Select Prevent Reflattening Relax Dialog Relax Reset Pivot On Selection Reset UVWs Save Current Settings As Default Save UVW Scale Horizontal Scale Vertical Show Hidden Edges Show Map Show Shared Sub-objects Show Vertex Connections Sketch Dialog Sketch Reverse Vertex Order Sketch Snap Ctrl+S Soft Selection Edge Distance Range 1 Soft Selection Edge Distance Range 2 Soft Selection Edge Distance Range 3 Soft Selection Edge Distance Range 4 Soft Selection Edge Distance Range 5 Soft Selection Edge Distance Range 6 Soft Selection Edge Distance Range 7 Soft Selection Edge Distance Range 8 Soft Selection Edge Distance Stitch Dialog Stitch Sync Selection Mode Sync Texture Selection To Viewport Sync Viewport Selection To Texture Texture Vertex Contract Selection NumPad -, - Texture Vertex Expand Selection NumPad +, = Texture Vertex Move Mode Q Texture Vertex Rotate Mode Ctrl+R Texture Vertex Scale Mode Texture Vertex Weld Selected Ctrl+W Texture VertexTarget Weld Ctrl+T TV Edge Sub-object Mode TV Element Mode TV Face Sub-object Mode TV Vertex Sub-object Mode Unfold Map Dialog Unfold Map Unfreeze All Unhide All Unwrap Options Ctrl+O Update Map Ctrl+U UV Edge Mode UV Edge Select Vertex to Edge Select Vertex to Face Select Zoom Extents Selected Alt+Ctrl+Z Zoom Extents X Zoom Region Ctrl+X Zoom To Gizmo Shift+Space Zoom Z ---------- Particle Flow ---------- Particle Emission Toggle ; Particle View Toggle 6 ---------- Particle Flow ---------- Selected Particle Emission Toggle Shift+; ---------- Particle Flow ---------- Copy Selected In Particle View Ctrl+C Paste In Particle View Ctrl+V Select All In Particle View Ctrl+A ---------- Reactor ---------- Create Reaction Alt+Ctrl+C, C Delete Reaction Alt+Ctrl+D, D Edit State Toggle Alt+Ctrl+S, E Set Max Influence Ctrl+I Set Min Influence Alt+I Set Reaction Value Alt+Ctrl+V, S ---------- ---------- mental ray Message Window ---------- ActiveShade (Scanline) ---------- Automatic Reinitialization Automatic Update Initialize P Update U ---------- ToneOperatorAndRadiosityActionTable ---------- Advanced Lighting Panel 9 ---------- RayFXActionTable ---------- Global Raytracing exclude list Global Raytracing Parameters Reset Raytrace globals ---------- Macro Scripts ---------- 100W Bulb 4ft Cove Fluorescent (web) 4ft Pendant Fluorescent (web) 60W Bulb 75W Bulb About reactor... Activate Grid (Context) Activate HomeGrid (Context) Add a Custom Attribute... Add a Pop-up Note Add Bones (Skin) Add Cross Section (Skin) Add Quad (Patch) Add Selection to Current Layer Add Toolbar Add Tri (Patch) Advanced Quad Option Menu Affect Diffuse Toggle Affect Region Modifier Affect Specular Toggle Align Bottom Align Horizontal Center Align Left Align Right Align Top Align Vertical Center Always Arrange Ambient Only Toggle Analyze World Apply Camera Correction Modifier (Context) Apply Cloth Modifier Apply Rope Modifier Apply Soft Body Modifier Arc Shape Arrange Selected Assign Controller Assign Vertex Colors... Assume Skin Pose Attach (Mesh) Attach (Patch) Attach (Poly) Attach (Spline) Attach Multiple (Spline) Attachment Constraint Audio Position Controller Audio Rotation Controller Audio Scale Controller Auto Expand Base Objects Auto Expand Children Auto Expand Materials Auto Expand Modifiers Auto Expand Selected Only Auto Expand Transforms Auto Expand XYZ Components Auto Scroll To Root Auto Scroll To Selected Auto Select Animated Auto Select Position Auto Select Rotation Auto Select Scale Auto Select XYZ Components Auto Smooth (Poly) Awning Window Bend Modifier Bend Space Warp Bevel (Poly) Bevel Element (Patch) Bevel Face (Mesh) Bevel Face (Poly) Bevel Modifier Bevel Patch (Patch) Bevel Polygon (Mesh) Bevel Profile Modifier Bezier Position Controller Bezier Scale Controller BiFold Door Bind (Patch) Bind (Spline) Blizzard Particle System BlobMesh Compound Object Bomb Space Warp Bone Options Bone Tools Bones IK Chain Boolean Compound Object Box Gizmo (Atmospheres) Box Break (Poly) Break Vertex (Patch) Break Vertex (Poly) Break Vertices (Mesh) Break Vertices (Spline) By Layer Properties for Selected Objects Camera Correction Modifier Camera Map (WSM) Camera Map Modifier Camera Match... Camera Point Cap (Poly) Alt+P Cap Border (Poly) Cap Holes Modifier Capsule Casement Window C-Extrusion Chamfer (Poly) Chamfer Cylinder Chamfer Edge (Mesh) Chamfer Edge (Poly) Chamfer Vertex (Mesh) Chamfer Vertex (Poly) Chamfer Vertex (Spline) ChamferBox Change Photometric File... Channel Info Editor... Circle Shape Clear All Smoothing Groups (Patch) Clear All Smoothing Groups (Poly) Close (Spline) CloseUnwrapUI Collapse (Mesh) Collapse (Poly) Alt+Ctrl+C Collapse Controller... Collapse Stack Color Clipboard... Compass Cone Conform Compound Object Conform Space Warp Connect (no dialog) (Poly) Connect (Spline) Connect (with dialog) (Poly) Connect Compound Object Connect Edge (Poly) Connect Vertex (Poly) Controller Range Editor (Open) Controller Ranges(Switch To) Convert Raytrace to Standard Convert to Area Light Convert to Edge (Poly) Convert to Editable Mesh Convert to Editable Patch Convert to Editable Polygon Convert to Editable Spline Convert to Face (Poly) Convert to NURBS Surface Convert To Patch Modifier Convert to Vertex (Poly) Convexity Test Copy Envelope (Skin) Create (Patch) Create (Poly) Create a Character Create Angular Dashpot Create Animation Create Camera From View Ctrl+C Create Car-Wheel Constraint Create Cloth Collection Create Constraint Solver Create Deforming Mesh Collection Create Edge (Poly) Create Faces (Mesh) Create Fracture Create Hinge Constraint Create Line (Spline) Create Linear Dashpot Create Mode Create Motor Create New Layer Create Plane Create Point-Path Constraint Create Point-Point Constraint Create Polygon (Poly) Create Polygons (Mesh) Create Prismatic Constraint Create Rag Doll Constraint Create Rigid Body Collection Create Rope Collection Create Shape (Poly) Create Shape from Edges (Mesh) Create Shape From Edges (Patch) Create Shape from Edges (Poly) Create Soft Body Collection Create Spring Create Toy Car Create Vertex (Poly) Create Vertices (Mesh) Create Water Create Wind Cross Insert (Spline) CrossSection Modifier Curve Editor (Open) Curve Editor (Switch To) Custom UI and Defaults Switcher Cut (Poly) Alt+C Cut Edge (Mesh) Cut Faces (Mesh) Cut Polygons (Mesh) CV Curve CV Surface Cycle Vertices (Spline) Cylinder Gizmo (Atmospheres) Cylinder Damper Daylight System Deflector Space Warp Delete Keys (All) Delete Keys (Selection) Delete Mesh Modifier Delete Patch (Patch) Delete Patch Edge (Patch) Delete Patch Element (Patch) Delete Patch Modifier Delete Patch Vertex (Patch) Delete Segment (Spline) Delete Selected Delete Spline (Spline) Delete Spline Modifier Delete the Pop-up Note Delete Toolbar Delete Vertex (Spline) Destroy Character Detach (Mesh) Detach (Patch) Detach (Poly) Detach Element (Patch) Detach Segment (Spline) Detach Spline (Spline) Disp Approx Modifier Displace Mesh Modifier (WSM) Displace Modifier Displace Space Warp Display Floater Divide (Spline) Divide Edges (Mesh) Divide Faces (Mesh) Divide Polygons (Mesh) Donut Shape Dope Sheet (Switch To) Dope Sheet(Open) Drag Space Warp Draw CrossSections On Top (Skin) Draw Envelope On Top (Skin) Dummy DX Effect Toggle Display Selected DX Effect Toggle Display Edge Constraint Toggle (Poly) Edit Mesh Modifier Edit Named Selection Sets... Edit Normals Modifier Edit Patch Modifier Edit Spline Modifier Edit Triangulation (Poly) Ellipse Shape Euler XYZ Controller Exclude Verts (Skin) Explode (Spline) Exposure Control.. Extend (Spline) Extrude (Poly) Extrude along Spline (Poly) Extrude Edge (Mesh) Extrude Edge (Patch) Extrude Edge (Poly) Extrude Element (Patch) Extrude Face (Mesh) Extrude Face (Poly) Alt+E Extrude Face along Spline (Poly) Extrude Modifier Extrude Patch (Patch) Extrude Polygons (Mesh) Extrude Vertex (Poly) Face Constraint Toggle (Poly) Face Extrude Modifier FFD 2x2x2 Modifier FFD 3x3x3 Modifier FFD 4x4x4 Modifier FFD Box Modifier FFD Cylinder Modifier FFD Select Modifier FFD(Box) Space Warp FFD(Cyl) Space Warp Fillet (Spline) Fillet/Chamfer Modifier Filter Cross Sections (Skin) Filter Envelopes (Skin) Filter Vertices (Skin) Fixed Window Flex Modifier Flip Face Normals (Poly) Flip Faces (Mesh) Flip Normals (Poly) Flip Normals Mode (Patch) Flip Normals Selected (Mesh) Flip Normals Selected (Patch) Flip Polygon (Mesh) Foliage Free Area Photometric Free Camera Free Directional Free Linear Photometric Free Point Photometric Free Rotate Free Spotlight Freeze Nonselected Curves Freeze Position Freeze Rotation Freeze Transform Gengon GeoSphere Gimbal Coordinate System Gizmo Reset Reset Rotation Plane (Skin) Grab Viewport... Gravity Space Warp Grid Align (Mesh) Grid Align (Poly) Grid Coordinate System Grid Grow Selection (Poly) Halogen Spotlight Hedra Helix Shape Hide (Mesh) Hide (Patch) Hide (Poly) Hide (Spline) Hide All Toolbars Hide Nonselected Curves Hide Tangents Hide Unselected (Poly) Hinge Face from Edge (Poly) Hinge from Edge (Poly) History-Dependent IK Solver History-Independent IK Solver Hose Hotkey Flash Movie HSDS Modifier Ignore Backfacing Toggle (Poly) IK Limb Solver Include Verts (Skin) Insert a Character Insert Selection (Spline) Insert Vertex (Poly) Insert Vertex in Edge (Poly) Insert Vertex in Face (Poly) Inset (Poly) Inset Face (Poly) Inset selection (Mesh) Interactive Update Invisible Edge (Mesh) Isolate Selection Alt+Q Isolate Unselected... Lathe Modifier Lattice Modifier Layer Manager... L-Extrusion Light Include/Exclude Tool Light Lister Tool Light On/Off Toggle Light Tracer... Lighting Analysis... Line Shape Linear Position Controller Linear Rotation Controller Linear Scale Controller Link Constraint Linked XForm Modifier List View - Animated Controllers Load Controller Quad Menu Load Custom UI Scheme Load Key Quad Menu Load Layout Load Menu Bar Local Coordinate System Lock a Character Loft Compound Object LookAt Constraint L-Type Stair Make First (Spline) Make Planar (Mesh) Make Planar (Poly) Manipulator Cone Angle Manipulator Plane Angle Manipulator Slider Manual Navigation Map/Photometric Path Editor... MapScaler Modifier (WSM) Material By Element Modifier Material Modifier Measure Distance... Melt Modifier mental ray Area Omni mental ray Area Spot Merge Animation Mesh Select Modifier MesherCompound Object Meshsmooth (Poly) Ctrl+M MeshSmooth Modifier Mirror Both H&V (Spline) Mirror Horizontally (Spline) Mirror Modifier Mirror Vertically (Spline) Modify Child Keys Modify Mode Morph Compound Object Morpher Modifier Motor Space Warp Move MoveUnwrapUI MultiRes Modifier New Features Guide NGon Shape Noise Modifier Noise Position Controller Noise Rotation Controller Noise Scale Controller Noise Space Warp Non-uniform Scale Normal Modifier Normalize Spline Modifier NURMS Toggle (Poly) Oil Tank Omni Light On/Off Apply Atmospherics On/Off Cast Shadows On/Off Inherit Visibility On/Off Motion Blur On/Off Receive Shadows On/Off Render Occluded On/Off Renderable On/Off Visible to Camera On/Off Visible to Reflection Online Partners Online Resources Online Support Online Updates Open Property Editor OpenUnwrapUI Optimize Modifier Orientation Constraint Outline (Poly) Outline (Spline) Outline Face (Poly) Panorama Exporter... Parameter Wiring Dialog... Parent Coordinate System PArray Particle System Particle Flow Find Target Particle Flow Source Particle System Particle Flow Speed by Icon Paste Envelope (Skin) Paste To All Envelopes (Skin) Patch Deform Modifier (WSM) Patch Deform Modifier Patch Select Modifier Path Constraint Path Deform Modifier (WSM) Path Deform Modifier Path Follow Space Warp PBomb Space Warp PCloud Particle System PDynaFlect Space Warp Pivot Door Pivoted Window Plane Point Cache Modifier (WSM) Point Cache Modifier Point Curve Point Surface Point Poly Select Modifier Polygon Counter 7 POmniFlect Space Warp Position Constraint Position Expression Controller Position Motion Capture Controller Position To Zero Preferences Preserve Modifier Preview Animation Preview Depth of Field in Viewport Print Size Wizard... Prism Projected Window Protractor PRS Controller Push Modifier Push Space Warp Pyramid Quad Patch Quad Patch Quad Swap to Animation Quad Swap to Default Quad Swap to Modeling Quad Swap to Rendering Quickslice (Poly) Radiosity... Railing Reactor Position Controller Reactor Rotation Controller Reactor Scale Controller Reads the Pop-up Note Recessed 250W Wallwash (web) Recessed 75W Lamp (web) Recessed 75W Wallwash (web) Rectangle Shape Reduce Keys (All) Reduce Keys (Selection) Refine (Spline) Refine Connect (Spline) Refresh View Relationship Viewer All Relationship Viewer Selected Relax Modifier Remove (Poly) Remove Cross Section (Skin) Remove Edge (Poly) Remove Isolated Vertices (Mesh) Remove Isolated Vertices (Poly) Remove Multiple Bones (Skin) Remove Unused Map Vertices (Poly) Remove Vertex (Poly) Rename Objects... Render Selected Render to Texture... 0 RenderElements to combustion(tm) Repeat Last (Poly) Reset Plane (Poly) Resource Collector... Retriangulate (Poly) Retriangulate Face (Poly) Reverse (Spline) RingWave Ripple Modifier Ripple Space Warp Roll Angle Manipulator Toggle Rotate Rotation Motion Capture Controller Rotation To Zero Save a Character Save Custom UI Scheme Save Layout Scale Expression Controller Scale Motion Capture Controller Scale Scatter Compound Object Screen Coordinate System Script Position Controller Script Rotation Controller Script Scale Controller SDeflector Space Warp SDynaFlect Space Warp Section Shape Select By Channel Modifier Select by Material ID (Patch) Select Camera Select End Point (Skin) Select Excluded Verts (Skin) Select Light Select Loop (Poly) Select Luminaire Target Select Next Bone (Skin) Select Object From Target Select Objects in Current Layer Select Open Edges (Mesh) Select Open Edges (Patch) Select Previous Bone (Skin) Select Ring (Poly) Select Start Point (Skin) Select Target (Cameras) Select Target (Lights) Selected by Smoothing Group (Patch) Separator Set Current Layer to Selection's Layer Set Skin Pose Set View to Selected Camera Set View to Selected Light Set View to Selected Luminaire Shaded Face Toggle (Poly) Shadows On/Off Toggle ShapeMerge Compound Object Shell Modifier Show All Tangents Show All Toolbars Show Custom Icons Show Frozen Keys Show Keyable Icons Show Nonselected Curves Show Selected Tangents Show Time Slider Show/Hide Controller Window Show/Hide Key Window Show/Hide Menu Bar Show/Hide Name Toolbar Show/Hide Scroll Bars Show/Hide Time Ruler Shrink Selected Shrink Selection (Poly) Skew Modifier Skew Space Warp Skin Modifier Skin Pose Mode, On/Off Toggle Skylight Slave Position Controller Slave Rotation Controller Slave Scale Controller Slice (Poly) Slice Modifier Slice Plane (Mesh) Slice Plane (Poly) Sliding Door Sliding Window Smart Scale R Smart Select Q Smooth Modifier Smooth Rotation Controller Snow Particle System Soft Select Settings Soft Selection Toggle (Poly) SOmniFlect Space Warp Sphere Gizmo (Atmospheres) Sphere Spherify Modifier Spindle Spiral Stair Spline IK Solver Spline Select Modifier SplineIk Control Modifier Split (Poly) Split Edges (Poly) Spray Particle System Spring Position Controller Spring Squeeze Modifier Stadium 1000W Lamp (web) Star Shape Start New Shape Lock Start New Shape Start Parameter Wiring... STL Check Modifier Store Direct Illumination: Sky Store Direct Illumination: Sun Straight Stair Street 400W Lamp (web) Stretch Modifier Stretch Space Warp Subdivide Edge (Patch) Subdivide Element (Patch) Subdivide Modifier (WSM) Subdivide Modifier Subdivide Patch (Patch) Sub-Object Level 1 1 Sub-Object Level 2 2 Sub-Object Level 3 3 Sub-Object Level 4 4 Sub-object Level 5 5 Subtract (Spline) Super Spray Particle System Suppress a persistent Pop-up Note Surf Deform Modifier Surface Constraint Surface Modifier Surface Selection Modifier SurfDeform (WSM) Symmetry Modifier Sync Cursor Time Sync Selection Tape Measure Taper Modifier Taper Space Warp Target Area Photometric Target Camera Target Directional Target Linear Photometric Target Point Photometric Target Spotlight Target Weld (Mesh) Target Weld (Patch) Target Weld (Poly) Target Weld Edge (Poly) Target Weld Vertex (Poly) TCB Position Controller TCB Rotation Controller TCB Scale Controller Teapot Terrain Compound Object Tessellate (Poly) Tessellate Modifier Text Shape Toggle Trackbar Torus Knot Torus Transform Script Transform To Zero Tri Patch Tri Patch Trim (Spline) Trim/Extend Modifier Tube Turn Edges (Mesh) Turn To Mesh Modifier Turn To Patch Modifier Turn To Poly Modifier Twist Modifier Twist Space Warp UDeflector Space Warp UDynaFlect Space Warp Unbind (Patch) Unbind (Spline) Unhide All (Mesh) Unhide All (Patch) Unhide All (Poly) Unhide All (Splines) Uniform Planar Scale Unify Normals (Mesh) Unify Normals (Patch) Unlock a Character UnShrink All UnShrink Selected Unwrap UVW Modifier UOmniFlect Space Warp Use Soft Select U-Type Stair UVW Map Modifier UVW Mapping Add Modifier UVW Mapping Clear Modifier UVW XForm Modifier Vertex Paint Modifier Vertex Weld Modifier View Align (Mesh) View Align (Poly) View Coordinate System View Selected Curves View Stored Collisions... Visible Edge (Mesh) Visual MAXScript Editor Volume Select Modifier Vortex Space Warp VRML Anchor VRML Audio Clip VRML Background VRML Billboard VRML Fog VRML Inline VRML LOD VRML NavInfo VRML ProxSensor VRML Sound VRML TimeSensor VRML TouchSensor Wall Wave Modifier Wave Space Warp Weld (Poly) Weld Edge (Poly) Weld Vertex (Poly) Weld Vertices (Mesh) Weld Vertices (Patch) Weld Vertices (Spline) Wind Space Warp Wire Parameters World Coordinate System XForm Modifier XYZ Position Controller XYZ Scale Controller Zoom To Selected Bone (Skin) Zoom To Selected Gizmo (Skin) ---------- Quad Menu Sets ---------- ActiveShade Quad Animation [Alt+RMB] Custom [Shift+Ctrl+Alt+RMB] Custom [Shift+Ctrl+RMB] Default Viewport Quad Lighting | Render [Ctrl+Alt+RMB] Modeling [Ctrl+RMB] reactor [Shift+Alt+RMB] Schematic View Quad Snap [Shift+RMB] Track View Key Quad Track View Key Quad Track View Quad Trackbar Quad Trackbar Quad Unwrap UVW Quad Viewports V